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Question by burns · Mar 02, 2011 at 07:58 PM · errordebugthreadsgcfatal-error

Fatal error in gc: too many threads

When I run my project from the MonoDevelop debugger, I get a little message box that pops up that says "Fatal error in gc: too many threads". It happens when I make a call into the Apache.NMS library to create a JMS connection. At most it should only spawn a second thread. Two couldn't possibly be too many, could it?

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Answer by unimechanic · Jul 14, 2014 at 04:06 PM

This question is old, but has many votes. If someone is still experiencing this issue please submit a bug report with a minimal project showing the problem:

http://blogs.unity3d.com/2009/04/15/bug-reporting-and-you/

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