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Tutorial about in-app purchase plugins like prime31 or soomla ?
i am looking for a plugin for in-app purchase system these days, and after couple of days searching i found some plugins like prime31, soomla &... but problem it is, there is no good enough or step by step manuals for them. and for guys like us who didn't use purchase before is some kind of hard to make one without a manual and by just a example project. and i wanna know there is any chance for us to learn these plugins by easiest way like complete video tutorial or something like that?
Answer by hadarhod · Jun 24, 2014 at 01:36 PM
Soomla recently went live with video tutorials on how to get started with unity3d-store.
unity3d-store with Android: http://www.youtube.com/watch?v=U5Ck6oNMMNc&feature=share&list=UUR1-D9GdSRRLD0fiEDkpeyg
unity3d-store with iOS: http://www.youtube.com/watch?v=2PH-iLNKECw&feature=share&list=UUR1-D9GdSRRLD0fiEDkpeyg∈dex=2
http://blog.soom.la/2014/06/getting-started-with-soomlas-unity3d-store.html
Answer by DannyB · Jul 04, 2013 at 05:41 PM
First, Prime31 StoreKit plugin and Soomla do not belong in the same category. Soomla is more of storefront all in one solution. I have not used it, but I can tell you it is worth considering mostly if you plan on having an in game economy.
If you want to let users purchase some simple "unlocks" or coins in game, you can easily implement your own with Prime31 StoreKit.
I have experience with this plugin, and although it is not as easy as everybody will make you believe, it is also not that difficult.
The nice thing about it, is that it is just a wrapper for Apple's In App Purchase process - so you can get read the Apple's IAP guide, and Prime31's StoreKit docs, and dive right in.
In addition, this forum thread may help as well as this answer
thanks a lot DannyB for feedback, but im wonder if i buy Prime31 storekit and billing plugin for google play, does it includes good manual with those plugins for guy like me who know C# program$$anonymous$$g very well but no experiment in android or objective C (Xcode) ?!!!!
With these plugins you do not need to write or even read Objective C. Take a look at the documentation of these plugins, and you should see all the methods that you will use to make it work.
Also, if you already plan on doing both Android and iOS, maybe you should get a plugin that supports both. Unibill seems to be one of these plugions.
Could anyone post a step by step guide to implement soomla in a game for In-app purchases?
if you dont want to buy prime31 becouse of limited money then youshould use soomla check out its features. **soomla**
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