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Question by ketan12345 · Jul 27, 2013 at 08:04 PM · meshcolorrenderside

Programatically create cube and assign different colors to each side

Say I have an empty GameObject and I want to attach a script to it that creates a cube with each side having a different color when the game is run. How can I do this?

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avatar image sparkzbarca · Jul 27, 2013 at 08:38 PM 0
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easiest would probably be using shader code, the issue is seperating out the cube into 6 different sides so you can change each separate. Unity only really supports by default changing the whole color easily. it's quite possible to break it up into different sides in the shader but you'd need how to shader code which is annoying. Perhaps just create 6 planes that'd be easy to change the color of each ins$$anonymous$$d of a cube.

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Answer by robertbu · Jul 27, 2013 at 08:47 PM

See this answer:

http://answers.unity3d.com/questions/391561/create-a-mesh-and-color-cubes.html

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