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Question by
keven_yang · Jan 26, 2020 at 05:31 AM ·
3dgravityrigidbody physics
rigid body causes object to fall upwards
I added a rigid body to a cube with no script and with a collier but instead, it falls upwards instead of downwards. I have tried changing the mass to a negative number to reverse the gravity but when i run it automatically changes back to default. Does anyone know why this happens and how i can fix it? Im using unity version 2019.2,
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Answer by knobblez · Jan 26, 2020 at 05:34 AM
Edit > Project Settings > Physics
Your gravity should be set to a negative number
thanks, my gravity in project settings was set to 24 and when i changed it to -1 it fixed the problem.