Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Borr1310 · Oct 21, 2016 at 01:44 PM · timevelocityspeedinvokerepeating

Increase speed every 5 seconds

Why would this not work?

     public static float speed = -5f;
     public Vector2 obstacleVelocity = new Vector2(0.0f, speed);
     public Rigidbody2D rb;
 
     // Use this for initialization
     void Start()
     {
         InvokeRepeating("IncreaseSpeed", 3, 1);
         rb.velocity = obstacleVelocity;
         transform.position = new Vector3(Random.Range(transform.position.x - 2.2f, 2.2f), transform.position.y + 2, transform.position.z);
     }
     
     void Update()
     {
             
         Destroy(gameObject, 5);
     }
 
   
 
     void IncreaseSpeed()
     {
         speed = speed - 5f;
     }

I know there is a number of ways to do this, but what I tried to do is assign the Y value to -5, and then icrease Y (speed) every 3 seconds for -0.3f. It doesn´t seem to work, the objects are not getting any faster.

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by hexagonius · Oct 21, 2016 at 04:50 PM

you need to assign the newly calculated velocity to the rigidbody in IncreaseSpeed(). Vector2 is a value type, not a reference type, which means, the value is copied to velocity not referenced and can therefore not be "updated".

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Borr1310 · Oct 21, 2016 at 07:01 PM 0
Share

Right!, thanks for that..

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Gravitational pull without losing speed 1 Answer

i am not able to increase the speed of ball perodically in pong, in this code the speed of ball decrease while playing so help with this, how to increase speed of ball perodically?, 1 Answer

increasing speed and time of spawn game object 0 Answers

Make an object move forward on its own 2 Answers

Kinematic how to know rigidbody velocity vector? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges