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Question by MrSplosion · Sep 22, 2011 at 10:57 PM · guitextureresolution

GUI Positioning Problems

How do I make a GUI so that no matter what the screen width is the GUI is always positioned in a certain place? This picture show the problem I'm having. I want the health bar to not overlap the buttons like it does in the smaller resolutions.

alt text

Here is the script:

var background : Texture2D;

 var array : float[];
 
 function OnGUI(){
 
     GUI.DrawTexture(Rect(Screen.width - Screen.width / 2 - array[0], 10, Screen.width / 10 + array[1], 20), background, ScaleMode.StretchToFill, true, 0);
 
 }

What am I doing wrong?

Thanks.

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avatar image syclamoth · Sep 23, 2011 at 01:55 AM 0
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In smaller resolutions, it will always overlap, because you are using absolute values in your width coordinate! You should multiply all your values by Screen.width, and then use proportions ins$$anonymous$$d of exact numbers. On the other hand, this only happens on really small screens, so possibly you should do a quick check to see if it would overlap, and then switch between the two methods!

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Answer by Owen-Reynolds · Sep 23, 2011 at 01:53 AM

Looks like you're mixing percents and pixels. The part Screen.width - Screen.width/2 (which is a long way to write width/2) is mostly saying 50%. I'm guessing array[0] and array[1] are in pixels. Is 1/2-way minus 100 pixels to the right of 30% plus 60 pixels? Who knows?

Easier to think of everything as percents first -- lifebar is from 40% to 60%, or 50% +/-array[i], which are percents. Then one *Screen.width at the very end. Then, if you really need, look at the final pixel result (say you need at least a 5 pixel border.)

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