- Home /
Unity Pro Toon Shader Question
Hello everybody. I have a very quick question for you. I use Toon Shader that has come with Unity pro to make my game toon shaded. I use Unity's default bootcamp soldier as enemy, and I used toon shader for it. It looks just like I wanted when I'm close to it. Like this:
But when I'm away from the enemy, it looks really bad. I think the outlines gets together and this happens :
Is there anyone know what can be done ? There is no settings in shader too, only I can adjust outline width.
I also thought of using crease image effect but it is not so effective agains the objects in the action you know, it justs outlines the edges like terrain's edge.
Answer by HSW2201 · Jan 05, 2014 at 07:26 AM
it can be done by change a line of basicoutline.shader to o.pos.xy += offset * _Outline; you will know what line I mean.
Your answer
Follow this Question
Related Questions
Adding Shadows to a Shader 1 Answer
How to get toon Shader to work with terrains - Answered 1 Answer
How to add an alpha channel to Unity Toon shader? 2 Answers
Outline diffuse shader (toon) : no results? 1 Answer
Lighted Toon with Highlight 0 Answers