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Question by Iamthelifefish · Jul 27, 2013 at 11:23 AM · audiohorror

Audio Destroy Help!

I am making a simple Horror game, in Unity, and what would be worse than a horror game without sound effects?,

function OnTriggerEnter(other: Collider){

if (!audio.isPlaying){

audio.Play(); Destroy.audio(); } }

I do not know if this is the right script to use to destroy audio, (as I am a newbie) if you do know the right script!, please reply! thanks. :)

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Answer by gregzo · Jul 27, 2013 at 11:27 AM

The proper way to destroy the AudioSource would be

 Destroy ( audio );

But in your script, that would destroy the AudioSource component before it has a chance to play. Why do you want to destroy the audio component anyway?

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avatar image Iamthelifefish · Jul 27, 2013 at 09:33 PM 0
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Well, I got the script off of a YouTube video, i'm trying to get a door to open, and the sound goes, but when you go through it again, (when it's open) the sound still plays, that is what i'm having trouble with :|

avatar image tw1st3d · Jul 27, 2013 at 10:10 PM 0
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$$anonymous$$ake sure the "One Shot" tick is active on your AudioSource component in the inspector.

avatar image Iamthelifefish · Jul 27, 2013 at 11:26 PM 0
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Is this feature in the Unity Pro?, cause I cannot find it in my Audio Component.

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