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Question by Tulkas1 · Oct 29, 2017 at 02:33 PM · prefabbuildingsimplehouse

Modular building system

I just built a semi-modular version of my house, with cubes as rectangles at size 10, size 5, and doors at 2.5 (in green). The player is in red. There are horizontal and vertical versions of the walls and doors, and are all saved in prefab. Is there any better way to go about this in the future? Also, I've left windows empty. alt text

It took me an hour to build, I'm looking for a better way to do level design.

screen-shot-2017-10-29-at-102710-am.png (129.6 kB)
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avatar image Tulkas1 · Oct 29, 2017 at 02:42 PM 0
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Also, it's a 2d-top down game at the moment

avatar image Cherno · Oct 29, 2017 at 02:43 PM 0
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Unity Editor's built-in primitives are mostly there for prototyping, they are not meant for creating finished worlds. Use a 3d modeling application to create models of walls etc. that you need and use those as your building elements.

avatar image Tulkas1 · Oct 30, 2017 at 01:33 AM 0
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Ok, thanks. So blender can make something like this easier? Also good for multiple floors?

avatar image Cherno Tulkas1 · Oct 31, 2017 at 11:06 PM 1
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Please don't post comments as answers. Answers are only for providing a solution to the original question. Everything else should be posted as a comment.

Take a look at this article which explains the modular system of Bethesda's games like Fallout 3 and TES V: Skyrim:

Skyrim's $$anonymous$$odular Approach to Level Design

Creating multiple floors is just a matter of adding floors and ceilings.

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