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Question by jamie · Jan 29, 2011 at 07:54 AM · collisionguiguitextureenable

Enable a GUI texture after player collides with another object

So I've got the object colliding part done but I don't know how to enable a GUI texture after the collision.

Any ideas?

Cheers.

P.S. Using J script.

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avatar image Karlos 42 · Oct 20, 2012 at 06:33 PM 0
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I'm trying to do something similar but don't have the colliding part yet. How have you done this?

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Answer by Mike 3 · Jan 29, 2011 at 10:22 AM

Assuming your GUITexture is not on the scripted object, but somewhere else, and you don't mind dragging it onto the public variable of the script in the inspector, something like this should work:

var tex : GUITexture;

function OnCollisionEnter(collision : Collision) { //your code tex.enabled = true; }

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Answer by Ngo · Sep 19, 2013 at 07:31 AM

I have same problem, and I discover this way is also fine

 var showHPBar:GUITexture;
 var MaxHP:int = 1000;
 var HP:int = 500;
  
 function Update(){
   showHP();
 }
  
 function showHP(){    
  
 if(MaxHP != HP){
   showHPBar.gameObject.SetActive(true);
 }
 }
 
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