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Question by convictcartel · Dec 24, 2013 at 10:37 PM · targetspotlightmob

Spotlight follow enemy! (Help)

I have managed to use raycasting on selecting targeted enemies and making them red when targeted but now I need something like a spot light or a halo underneath the enemy to make it look better, so how would I got about having a spot light follow my targeted enemy? Thanks in advance :)

 using UnityEngine;
 using System.Collections;
 
 
 public class PlayerAttack : MonoBehaviour {
     public GameObject target;
     public float attackTimer;
     public float coolDown;
     public bool newon = true;
 
     // Use this for initialization
     void Start () {
             attackTimer = 0;
         coolDown = 2.0f;
     }
     
     // Update is called once per frame
     void Update () {
 
         if( Input.GetMouseButtonDown(0) && newon == true)
         {
 
             Ray ray = Camera.main.ScreenPointToRay( Input.mousePosition );
             RaycastHit hit;
             
             if( Physics.Raycast( ray, out hit,  100 ) )
             {
                 float distance = Vector3.Distance(hit.transform.position, transform.position);
 
                 
                 if(distance < 8) {
                 string hitTag = hit.transform.tag;
                 if (hitTag == "enemy")
                 {
                 Debug.Log( hit.transform.gameObject.name );
                 target = hit.transform.gameObject;
                     SelectTarget();
                 }
                     if( Input.GetMouseButtonDown(0) && distance > 8)
                 {
                         DeselectTarget();
                     }
                 
                 }
 
             }
         }
 
         if (Input.GetMouseButtonDown (1)) {
                 DeselectTarget();
                 }
 
         if(attackTimer > 0)
             attackTimer -= Time.deltaTime;
             
         if(attackTimer < 0)
             attackTimer = 0;
             
     //attack press F key
         if (Input.GetKey (KeyCode.F)) {
         if(attackTimer == 0) {
             Attack();
             attackTimer = coolDown;
             }
         }
     }
     
 
     // CHANGE TO HIT NEAREST ENEMY?? IDK HOW MAN!!!
     private void DeselectTarget()
     {
         newon = true;
         target.renderer.material.color = Color.white;
         target = null;
     }
 
     private void SelectTarget()
     {
         newon = false;
         target.renderer.material.color = Color.red;
 
     }
     private void Attack() {
         AttackandHP eh = (AttackandHP)target.GetComponent ("AttackandHP"); 
                         eh.AdjustCurrentHealth (-2);
                 }
 
     
 }
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avatar image convictcartel · Dec 25, 2013 at 02:18 AM 0
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I only want it to show up on the enemy when its targeted,, not all the time.

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Answer by robertbu · Dec 25, 2013 at 02:48 AM

Create a spotlight pointed down, name it 'EnemySpotter', and attach this script:

 using UnityEngine;
 using System.Collections;
 
 public class Spotter : MonoBehaviour {
 
     public float lightHeight = 4.0f;
 
     private Transform target = null;
     private bool doSpotting = false;
 
     void Update () {
 
         if (doSpotting)
             transform.position = target.position + Vector3.up * lightHeight;
     }
 
     public void StartSpotting(Transform t) {
         doSpotting = true;
         target = t;
         light.enabled = true;
     }
 
     public void StopSpotting() {
         doSpotting = false;
         light.enabled = false;
     }
 }

Then modify your script above in the following ways as follows:

1) At the top of the class add:

 private Spotter spotter; 

2) In start add:

 spotter = GameObject.Find("EnemySpotter").GetComponent<Spotter>();

3) At line 81 add:

 spotter.StartSpotting(target.transform);

4) At below line 74 insert:

 spotter.StopSpotting();

Note this might not be the way I would structure things. Typically I'm make an enemy responsible for changing its own color and spotlighting it self rather than have a third-party script do it.

P.S. You may need to change Update() to LateUpdate() in the Spotter script. Depends on the order your scripts execute.

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avatar image convictcartel · Jan 04, 2014 at 10:12 PM 0
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You are my HERO. Works Perfect. Thank you man!

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