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Question by Alieos · Jun 24, 2014 at 01:21 AM · c#collision

Collision Detection not Firing

Hi all,

I know this is a common question, but I haven't found the answer that resolves the problem I have.

Basically I making a 3D game wheere I have a trigger cube as a child to the camera from the standard FPSController prefab which detects objects it collides with. I have a dummy object for testing in the scene. Both the trigger and the objects have debugging scripts attached which track the object(s) they collide with/trigger. Both objects have colliders.

Testing script:

 public class CheckCollided : MonoBehaviour
 {
     void OnTriggerEnter(Collider other)
     {
         print (gameObject.name + " triggered by " + other.gameObject.name);
     }
 
     void OnCollisionEnter(Collision other)
     {
         print (gameObject.name + " collided by " + other.gameObject.name);
     }
 }

The problem is both functions aren't firing.

I've tried all these options but none of them work.

  • Made either and both objects a trigger.

  • Attached kinematic rigidbodies to either and both objects.

But the collision is still not getting detected.

Any reasons as to why they aren't working?

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avatar image AndyMartin458 · Jun 24, 2014 at 01:27 AM 0
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Only the object that you are colliding with needs to be set as a trigger. The collider on your camera should be set as a collider (don't check isTrigger). Also, it's best to put the RigidBody on your player.

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