Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Yogurt_ · Nov 11, 2017 at 01:38 AM · destroyshootingdestroy objectshooter

How could i make it so that my bullets destroy after x amount of seconds?

I want to make it so that after i shoot in my shooting script the bullet is destroyed after x amount of time but i cant figure out how nothing is working ive tried call destroy in and out of the function and it wont work please help!?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Shooting : MonoBehaviour {

 public Rigidbody2D bullet;

 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void Update () {
     if (Input.GetButtonDown("Fire1"))
     {
         Rigidbody2D clone;
         clone = Instantiate(bullet, transform.position, transform.rotation);
         clone.velocity = transform.TransformDirection(Vector2.up * 15);
         DestroyObject(clone, 1f);
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
3

Answer by Bunny83 · Nov 11, 2017 at 01:45 AM

Just do:

 void Update()
 {
     if (Input.GetButtonDown("Fire1"))
     {
         Rigidbody2D clone;
         clone = Instantiate(bullet, transform.position, transform.rotation);
         clone.velocity = transform.TransformDirection(Vector2.up * 15);
         Destroy(clone.gameObject, 1f);
     }
 }

Note the important thing is when you do Destroy(clone, 1f) instead of Destroy(clone.gameObject, 1f); you only destroy the Rigidbody2D component but not the gameobject it's attached to.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by ShadyProductions · Nov 11, 2017 at 01:40 AM

Add a script to the bullet prefab with a timer that removes it after amount of seconds when it becomes instantiated.

 public float TimeLeft = 5;
 void Update() {
      TimeLeft -= Time.deltaTime;
      if ( TimeLeft < 0 )
      {
          Destroy(this);
      }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

77 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why does my Bullet prefab go missing from my gun script when destroyed? 1 Answer

how to destroy a object only in game and not the prefab 2 Answers

Why would a GameObject delete itself. 0 Answers

Can you destroy an object using GetInstanceID? 0 Answers

Remove and Destroy Instantiated object in list 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges