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Question by easilyBaffled · Jan 08, 2013 at 11:09 PM · shadermateriallightglow

Glowing column of light

I am trying to make a column of glowing light, in basic Unity3D. Now, I have seen a lot of things talking about additives and alphas, and I don't understand any of that. I have no experience with writing my own shaders. If the spot light didn't fan out I would probably be using that. But I need something that glows and doesn't look off when something moves through it. Can you help me?

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Answer by Razacx · Jan 08, 2013 at 11:42 PM

I think you can use a self-illuminant shader. Combine it with a light and maybe some sort of halo and it should give you a nice effect.

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avatar image easilyBaffled · Jan 09, 2013 at 12:12 AM 0
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That doesn't really look right, because the light's halo and the cylinder will not cover the same space, so there's no illu$$anonymous$$ation or reflected glow on objects near the cylinder.

avatar image Razacx · Jan 11, 2013 at 01:22 AM 0
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Well, in that case I guess you will need to write your own shader to get the effect you want. There are some things about it in the documentation that should get you quite far. http://docs.unity3d.com/Documentation/Components/SL-Reference.html

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