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Filter assets added to sharedassets0 ?
Hi, i noticed that when i build my game Unity seems to add assets i don't want/need to the sharedassets0.assets file, from my understanding it is only meant to 'store' dependencies assets.
In my /Assets/ folder i have an "Avatars" folder with characters and stuff that i package individually as assetBundles, so i don't need them in my app data.
If i build my game with the "/Assets/Avatars" folder in my project, the sharedassets0.assets is 108Mo. If i remove the "/Assets/Avatars" from my project the sharedassets0.assets is 42Mo
The scene i'm building has no reference to the assets under the "/Assets/Avatars". Why would unity still add them to the sharedassets0.assets file ?
I have no Ressources folder either in that structure. The structure is as follow:
- /Assets
- /Avatars
- /xxxx
/materials
/prefabs
/resources
/textures
- /xxxx
- /Avatars
What am i doing wrong, and how can i fix this ?
Thanks a lot !