- Home /
How to make player avoid objects in play mode? (A*)
Hey everyone, so I have implemented the A* pathfinding created by Aron Granberg in to my level. It makes the path and I can play around with it as much as I see fit, which is great! But there's only one problem: When in play mode, when the player is faced with a random obstacle on its path, it can't get around it. However, when not in play mode I can just put the obstacle, scan the level, and it avoids it perfectly. Can anyone help me with this problem/give me an idea as to what I should script to make this work?
Thanks!! :)
Your answer
Follow this Question
Related Questions
The name 'Joystick' does not denote a valid type ('not found') 2 Answers
Make an object path across another object 2 Answers
Starting with simple pathfinding with mesh 4 Answers
[Unity Editor] Emulate Touch Input - Still Asking 12/10 1 Answer
How to RayCast a triangular field of view for my autonomous moving agent 4 Answers