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Question by Cesar Augusto · Apr 26, 2015 at 08:53 PM · editoriconcallback

Custom icons for files on Project Window

How can i set a custom icons for non c# scripts to project window? I have a interesting experience writting Python and F# in Unity, and i build some custom editor to add new files.

i have this code.

 [MenuItem("Assets/Create/F# Script")]
 public static void CreateFile() {
     var icon = Resources.LoadAssetAtPath("Assets/Resources/FSharpIcon.png", typeof(Texture2D)) as Texture2D;
     ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<MyScript>(), 
     "NewFSharpFile.fs", icon, "");

     //....
     //IO stuff to create the file.
     ProjectWindowUtil.ShowCreatedAsset(file)

 }

Seems to work fine when add the file and while i type on it...

alt text

But when hit enter to confirm the script name, the image is gone

alt text

there is a way to persist the icon file on project window?

Also i haven't found a documentation about ProjectWindowUtil from package UnityEditor.ProjectWindowCallback, i have no idea what it actually does.

screen-shot-2015-04-25-at-164504.png (7.9 kB)
screen-shot-2015-04-25-at-164457.png (13.9 kB)
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