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Question by dizzymediainc · Apr 16, 2015 at 01:43 AM · javascriptontriggerenter

OnTriggerEnter not detecting tag

I have this code for turning on and off certain scripts upon trigger enter but instead of it only working on trigger enter it runs through the script without a trigger entry. I believe it's not detecting that I am asking for it to look for a tag. Any idea's why? (Unity4 Question, Javascript)

 #pragma strict
 
 function Start(){
     
 }
 
 
 function OnTriggerEnter (trigger:Collider) 
 
 {
     if(trigger.gameObject.tag=="Player");
 {
 
      (GameObject.FindWithTag("Player").GetComponent( "show_hidecursor_lost_forest") as MonoBehaviour).enabled = false;
      (GameObject.FindWithTag("Player").GetComponent( "simplepause_lost_forest" ) as MonoBehaviour).enabled = false;     
 
      
     } 
 }    
     
 function OnTriggerExit (trigger:Collider)
 {
 
     if(trigger.gameObject.tag=="Player"); 
 {
     
      (GameObject.FindWithTag("Player").GetComponent( "show_hidecursor_lost_forest") as MonoBehaviour).enabled = true;
      (GameObject.FindWithTag("Player").GetComponent( "simplepause_lost_forest" ) as MonoBehaviour).enabled = true;
 
     }
 }
 


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avatar image ShabihDesperado · Apr 16, 2015 at 09:17 AM 0
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it should work, have your player collider the that tag? An usual mistake is when someone create a child with the player collider and then he don't tag it like Player.

avatar image dizzymediainc · Apr 16, 2015 at 04:56 PM 0
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Yes the player is tagged correctly and is the only object tagged "Player"

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Answer by Michael_-01-_ · Apr 16, 2015 at 09:11 AM

Try to use this :)

  1. function OnTriggerEnter(trigger:Collider)

  2. {

  3. if(trigger.collider.gameObject.tag == "Player")

  4. {

  5.  //Your code here
    
  6. }

  7. }

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Answer by KalleH · Apr 16, 2015 at 01:59 PM

Hey! The problem is that you have a semicolon after your if-statements on lines 11 and 24. Removing those should make the code work properly.

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avatar image dizzymediainc · Apr 16, 2015 at 07:28 PM 0
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That worked perfectly, thanks!! $$anonymous$$ind explaining why the semicolons were not necessary in this case? :)

avatar image tanoshimi · Apr 16, 2015 at 07:30 PM 0
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Semicolons end statements. if() is not a statement - it's a condition. Semicolons never end conditions.

avatar image dizzymediainc · Apr 16, 2015 at 07:43 PM 0
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thank you, that makes sense

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