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Question by coolbudy1998 · Jul 30, 2018 at 12:11 PM · movementraycastcolliderscript.enemy

Enemy AI passing through walls

Though I have some tutorials and answers regarding enemy passing through walls but still didn't get it how to stop it? And so now I am attaching scripts. I know something should be added around the setdestination line but what??

 void Update()
 {
     float distance = Vector3.Distance(target.position, transform.position);  //x,y,z distance between target position 
                                                                              //and our position
 
     if (distance <= 60f)
     {
         agent.SetDestination(target.position);                  //enemy will start chasing our hero (animations here)
 
         if (distance <= agent.stoppingDistance)
         {
             FaceTheTarget();                                    //face the target
 
             if (Time.time >= nextFiringTime && bulletreloadtime>0)
             {
                 ShootTheTarget();                                  //attack the target (animations here)
                 nextFiringTime = Time.time + 1f / 7f;               //set timing intervals of enemy fire
                 bulletreloadtime--;
             }
             if(bulletreloadtime==0)
             {
                 bulletreloadtime = 40;              //bullets are reloaded
                 nextFiringTime += 2.5f;             //bullet is reloading, time for reloading
             }
         }
     }
 }


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avatar image MT369MT · Jul 30, 2018 at 04:51 PM 0
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Hi, are you sure you created the Nav$$anonymous$$esh right with all the walls with Nav$$anonymous$$eshObstacle component?

avatar image coolbudy1998 MT369MT · Jul 30, 2018 at 07:12 PM 0
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yaa I didn't know about this. Now it is working fine. Thanks!

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Answer by Bystander333 · Jul 30, 2018 at 05:01 PM

This doesn't sound like a code problem. Check the walls are baked into the navmesh in the Windows->Navigation window. Select the walls and check the Object tab.

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avatar image coolbudy1998 · Jul 30, 2018 at 07:10 PM 0
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worked well!! Thanks!

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