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Idle Animations, Player Walking
My Player is set, as best I can, to walk left and right and stay idle in the direction its facing.
However, the Player is only Idle in one direction. Animations are set with corresponding images.
Here is what I currently have:
horizontal = Input.GetAxis("Horizontal") movementSpeed; vertical = Input.GetAxis("Vertical") movementSpeed;
     if (Input.GetAxis ("Horizontal") < 0)
         walkLeft = true;
         walkRight = false;
     if (Input.GetAxis ("Horizontal") > 0)
         walkLeft = false;
         walkRight = true;
     //if (Input.GetAxis ("Horizontal") > 0)
     //    walkRight = true;
     //    walkLeft = false;
         
     //if (Input.GetAxis ("Horizontal") < 0)
     //    walkLeft = true;
     //    walkRight = false;
     if (walkRight = true)
         PlayerWalkRight ();
     //else
         //PlayerWalkLeft ();
     if (walkLeft = true)
         PlayerWalkLeft ();
 
               void PlayerWalkRight() { //walkRight = true; //walkLeft = false; if (Input.GetAxis ("Horizontal") > 0) playerAnim.Play ("Player Running Right"); //else //if ((walkRight = true) && (walkLeft = false)) Idle(); }
 void PlayerWalkLeft()
 {
     //walkLeft = true;
     //walkRight = false;
     if (Input.GetAxis ("Horizontal") < 0)
     playerAnim.Play ("Player Running Left");
     //else
         //if ((walkLeft = true) && (walkRight = false))
     Idle();
 }
 void Idle()
 {
     if (Input.GetAxis ("Horizontal") == 0)
     if (walkLeft = true)
         playerAnim.Play ("Player Idle");
     if (walkRight = true)
         playerAnim.Play ("Player Idle Right");
 }
 
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