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This question was closed Jun 26, 2013 at 07:25 AM by Zuwolf for the following reason:

The question is answered, right answer was accepted

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Question by Zuwolf · Jun 21, 2013 at 03:26 PM · animationdisappear3ds maxwipe

Character teleport himself when play animation.

Hi all,

There my problem : I have a character with a wipe, and only the wipe has bones. To animate it easily i decided to linked it an IK solver. But when i export my character in unity different things appear but not my animation... In general rig, my character does not animate. In legacy, when i play an animation he disappear ... I try to export with and without bake animation, but it doesn't want to work. I work with 3DS max and export in FBX 2012.

Someone know how to solve that ?

[Edit]See comments[/edit]

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avatar image Zuwolf · Jun 24, 2013 at 12:05 PM 0
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If no one can help me, tell me how to animate in a dynamic way an I$$anonymous$$ solver ?

avatar image Zuwolf · Jun 25, 2013 at 09:23 AM 0
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I have news on my problem. $$anonymous$$y character doesn't disappear, he teleport himself to a specific location. I don't know how he move and don't know how to solve that.

Any idea ?

avatar image killer-zog · Jun 25, 2013 at 11:57 AM 0
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is it fps or tps you are working on!!?? i think the problem is the animation. try removing the animation and see if it teleport itself..

avatar image Zuwolf · Jun 25, 2013 at 12:13 PM 0
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No he doesn't teleport itself when there is no animations, but i known that. I look for a way to solve that.

avatar image killer-zog · Jun 25, 2013 at 01:05 PM 0
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what is the controller script you are using to move the character.

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Answer by Zuwolf · Jun 25, 2013 at 01:37 PM

I find a "way".

I lock entirely my character movements thanks to a rigidbody and freeze all positions. Then i parent it to an other object who will receive all scripts and replace the character (and disable mesh renderer of new object...).

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