Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by evildumdum · Sep 01, 2014 at 11:01 PM · animationjavascripterrormelee

Animation for weapon plays on game start instead of when i attack

so i made an animation for a melee weapon called mace which is made up of two parts in an empty game object child which is a child of my main camera on my first person controller, on game start my mace starts swinging constantly, the animation is set as a "once" not "looping" which is making me think it's calling for the animation to play every frame instead of when i press "fire1" - mouse 0, the script that calls the animation is attached to the main camera.

here:

 var Damage : int = 50;
 var Distance : float;
 var MaxDistance : float = 1.5;
 var TheMace : Transform;
  
 function Update ()
 {
     if (Input.GetButtonDown("Fire1"))
     {
         TheMace.animation.Play("MaceSwing");
         var Hit : RaycastHit;
  
         if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), Hit))
         {
             Distance = Hit.distance;
             if (Distance < MaxDistance)
             {
                 Hit.transform.SendMessage("ApplyDamage", Damage, SendMessageOptions.DontRequireReceiver);
             }
         }
     }
 }

i even created a variable of type transform then attached the mace to it and it woulden't work.

my attack function has also been messed up by this and here is the error message:

MissingComponentException: There is no 'Animation' attached to the "Mace" game object, but a script is trying to access it. You probably need to add a Animation to the game object "Mace". Or your script needs to check if the component is attached before using it. UnityEngine.Animation.Play (System.String animation) (at C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/Animations.cs:569) MelleSystem.Update () (at Assets/scripts/MelleSystem.js:10)

this might help with solving this problem.

can anyone help?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by SnotE101 · Sep 02, 2014 at 01:51 AM

In the inspector there is an option to play animation on start, is this selected?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by kacyesp · Sep 02, 2014 at 01:57 AM

I don't suppose in the animator window you have this MaceSwing animation as the default animation?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Setting Scroll View Width GUILayout 1 Answer

I can't script enemy animation 0 Answers

Scripting "If only" functions? 2 Answers

null exception reference on animation Unity 3.5+ 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges