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Creating a 3D simulator
Hi,
I have never used unity 3d before, but I've heard and seen great things. I'd like to make a simulator of a small 3 Dimensional scene (like 40 by 60 feet). There might be some elevation, and some simple physics will be required, as the user could interact with balls, and other small shapes. The user would have a robot that they could drive around and interact with the scene. Basically, it's a small simulator.
Now, bearing in mind I've never used unity 3d, and would probably need to do all of this in under 20 hours of actual work, could I do it? How complicated would it be to do this, if I created a scene in 3ds max (I'm very experienced in that program) and just import it in?
I really appreciate any feedback.
Answer by NinjaSquirrel · Jan 04, 2011 at 09:31 PM
Unity imports almost everything, including 3ds max.
Alright that's good news. How much work is importing? File > Import and everything's set? Or you import it and have to redo materials and lighting, etc.
How hard would it be to implement a character than can drive around, and also how hard would it be putting in some objects and have physics applied?
Its very easy, similar to that, although I don't have the experience with that to tell you the exact process, but there are plenty of tutorials I have seen but not watched. It should import materials , animations, everything. Applying a rigidbody to a mesh is as simple as clicking the generate collider button.
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