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Question by Lishin · Jun 01, 2018 at 07:37 AM · meshplayerpathfindingboundscenter

Stop the player at center of cube mesh

Hello! I need to stop the player exactly in the center of the cube (the upper side) Tell me how is it better do it? the blue dot is the stopping place. Thx!

Player movement code is simple

 transform.position += transform.forward * Time.deltaTime * movementSpeed;

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Answer by hawksandwichgames · Jun 01, 2018 at 08:22 AM

Here's a way of doing it. It's the simplest I can think of, but it's not the least performance costly so it might be worth optimizing.

 public Transform blueDotStoppingPoint;
 
 void FixedUpdate () {
   if (Vector3.Distance(transform.position, blueDotStoppingPoint.position) > 0.1f) {
     transform.position += transform.forward * Time.deltaTime * movementSpeed;
   }
 }
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avatar image Lishin · Jun 01, 2018 at 10:50 AM 0
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Don't work ( I already tried it. The player goes ahead. But thanks for attention to my question

avatar image hawksandwichgames Lishin · Jun 01, 2018 at 11:08 AM 0
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That'll definitely work, he must not be co$$anonymous$$g within 0.1m of the blue dot. Try increasing the number until it works. Also are the origins of both the player and the blue dot in the right spots for it to work?

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Answer by Unified2000 · Jun 01, 2018 at 11:44 AM

 transform.position=Vector3.Lerp(transform.position,blueDotPosition+playerHeight/2,movementSpeed);

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