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Question by importguru88 · Aug 17, 2016 at 05:50 PM · arrayexceptionenemyaiindex

Enemy ai's won't spawn in scene / IndexOutOfRangeException: Array index is out of range. EnemiesSpawner.Spawn () (at Assets/EnemiesSpawner.cs:17)

Sometimes my enemy ai's will spawn sometimes they won't spawn in the scene. I have two spawn points in two different locations in my scene and I have two different enemy ai's . I just want to spawn both of them and set the max for 20 every 5 seconds of so. One spawn point will work and the other one will work but the enemy ai will just stand where they spawn at . Sometimes some both enemy ai's will work . I am always getting this error :

IndexOutOfRangeException: Array index is out of range. EnemiesSpawner.Spawn () (at Assets/EnemiesSpawner.cs:17)

 using UnityEngine;
 using System.Collections;
 
 public class EnemiesSpawner : MonoBehaviour {
 public GameObject[] enemy;
 public Transform [] spawnPoints;
 public float spawnTime = 5f;
 public Vector3 spawnValues;
     
     void Start () {
      InvokeRepeating("Spawn", spawnTime, spawnTime); //Calls the "Spawn" function every 10 seconds.
 
     }
     
 
     void Spawn () {
     int spawnPointIndex = Random.Range (0, spawnPoints.Length -1);Instantiate(enemy[10], spawnPoints[spawnPointIndex].position, spawnPoints[spawnPointIndex].rotation);
              Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.x, spawnValues.x), 1, Random.Range (-spawnValues.z, -spawnValues.z) ) ; // <= here
     }
 }
 

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avatar image EDevJogos · Aug 17, 2016 at 10:42 PM 0
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First note that:

int spawnPointIndex = Random.Range (0, spawnPoints.Length -1);

is not getting the full size of spawnPoins, don't know if was intentional to exclude the last spawn position, but Range.Range(int, int) the max is exclusive, with means: using Random.Range( 0, 10 ) will return values between 0 and 9.

https://docs.unity3d.com/ScriptReference/Random.Range.html

As for the index out of range, i can think of 2 things:

Haven't you forgot to set the spawnPoints in the editor ?

Are you sure you have 11 enemies ? note that position 10 means the 11th enemy in this array. since 0 to 10 = 11, so if you wanted the 10th enemy the index should be 9.

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