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Question by john 1 · Aug 21, 2010 at 10:25 PM · guidontdestroyonloadmainmenu

donotdestroy for hud - but hud appears on main menu :(

i have a hud for a game made with guitextures and gui.buttons i added it to an empty game object and added a donotdestroy to this function so that it would carry over health, mana, skillpoints etc to the next scene

the problem im having is i have an esc menu that can bring you back to the main menu screen (to adjust options or whatever) and the hud still appears! i would like the hud to be destroyed. i tried inputing a bool variable in the esc menu to be true to destroy hud and in my hud script i had

function Awake () {

if (destroygui ==true) { Destroy (this);} // also tried Destroy ("hud"); which is name of the game object else {DontDestroyOnLoad (this);}

}

// gui code below //etc etc

any ideas ?

thanks !

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Answer by Eagle32 · Aug 21, 2010 at 10:48 PM

You could add the following to your hud component.

OnLevelWasLoaded(int level)
{
    if (level == ##Your menus level number##)
        destroy(this);
}
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avatar image john 1 · Aug 21, 2010 at 11:11 PM 0
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would i remove what i have above and replace it with this ? or integrate this into $$anonymous$$e ?

thanks again :)

avatar image john 1 · Aug 21, 2010 at 11:18 PM 0
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i knew what you said looked familiar - figured it out - thanks :)

function OnLevelWasLoaded(level : int) {
if (level == 1) { Destroy(this); } else { DontDestroyOnLoad (this); } }

http://unity3d.com/support/documentation/ScriptReference/$$anonymous$$onoBehaviour.OnLevelWasLoaded.html

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