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Question by DeveLOLper · Jul 23, 2013 at 04:38 PM · gameruntimeslow

Game runs painfully slow in Unity

All I have in my game is a gun that shoots bullets (they destroy on collision) three untextured boxes, a skybox and a textured "arena" type structure. That's hardly anything but when I try to play the game, it runs REALLY slow. My computer is a decent speed. I tried closing the program and restarting it but it didn't do anything. Help?

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avatar image create3dgames · Jul 23, 2013 at 07:24 PM 1
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If you are shooting a lot of bullets, use raycasting ins$$anonymous$$d of collision detection

avatar image Chris12345 · Jul 23, 2013 at 07:26 PM 0
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also spawning in unity is very hard on the engine!

avatar image Seth-Bergman · Jul 23, 2013 at 07:27 PM 0
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well, it doesn't sound like a gpu issue. Probably bad code is the culprit. Perhaps you are failing to close a loop or something. Post the script for better help.

(you may also try deleting the arena and skybox just to eli$$anonymous$$ate them as suspects, but unless the polycount is astronomical I doubt it...)

avatar image DoctorSauce · Jul 23, 2013 at 11:37 PM 0
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At what point do you start to notice it slowing down? Is it instant?

avatar image DeveLOLper · Jul 24, 2013 at 10:11 AM 0
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As soon as I start it, it goes at litterally 3 fps

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