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Question by MerlinWoffSwiss · Jul 23, 2013 at 06:22 AM · particles

Why does my skript not work?(Particles)

Why does my skript not work?

I want that the skript notice, if a particle collide with it, but it doesent work.

using UnityEngine; using System.Collections; using System;

public class Ifshooted : MonoBehaviour {

 private bool firstHit;    
 public Transform flammen;
 
 public void Hit(){
 
     if (firstHit == false)
     {
         Instantiate(flammen, new Vector3(0, 0, 0), Quaternion.identity);
         firstHit = true;
     }

 }

}

Thanks for our answer

Merlin

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avatar image Dimling · Jul 23, 2013 at 06:52 AM 0
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$$anonymous$$aybe this link can help you?

http://docs.unity3d.com/Documentation/Components/class-WorldParticleCollider.html

Good luck! :)

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Answer by PemuG · Jul 23, 2013 at 01:30 PM

Try this (I create JS script):

 private var firstHit : boolean = false; 
 var flammen : Transform;
 var flame : ParticleRenderer;
  
 function Update(){
  
     if (firstHit == false)
     {
         Instantiate(flame, transform.position, transform.rotation);
        firstHit = true;
     }
  
 }

You must include Particle System in flame. Good Luck ;)

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avatar image MerlinWoffSwiss · Jul 25, 2013 at 07:39 PM 0
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Srry but i dont understand your skript.

I want to make a skript with imports a prefab of a flame, when it is being shooted by the player

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