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Question by reprogrammed · Dec 12, 2018 at 03:21 PM · arraysstrings

writing multiple strings to a string array in a (non componement) public class

I'm writing a code to trigger npc dialog and all that is left to do is to send the dialogue to a non componement file.

     string[] sentences = new string[3] { "finally got it to work", "now i can go home", "and eat" };
     dialouge.sentences = sentences;

dialouge is the public class im writing to

For some reason writing a single string does seem to work:

     dialouge.names = GameObject.Find("MainCamera").GetComponent<RayPoiint>().objectName;
     Debug.Log(dialouge.names);

Really hope someone here can help me out, since this super simple code has stumped me for several hours now

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avatar image Hellium · Dec 12, 2018 at 03:36 PM 0
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What does not work? Do you get any error in the console?

avatar image reprogrammed Hellium · Dec 12, 2018 at 03:55 PM 0
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writing these strings to my other script doesn't work

string[] sentences = new string[3] { "finally got it to work", "now i can go home", "and eat" };

no errors, debugging just returns

System.String[]

avatar image Hellium reprogrammed · Dec 12, 2018 at 04:01 PM 0
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Then, there is no error as far as I can tell, the console won't show the content of the array. Either loop through the array in order to log each entry, or use the following line since you have an array of strings

 Debug.Log( string.Join(",", dialouge.sentences ) );
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avatar image reprogrammed Hellium · Dec 12, 2018 at 04:01 PM 0
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at first i used this code in my "public class dialouge", and filling it in at the inspector of unity worked(and still does).

public string[] sentences;

Now i want to automatically fill it in with scripts, wich has just been an absolute pain

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