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Question by Dothackking · Jul 22, 2013 at 05:59 PM · c#uiguiinventoryguilayout

Help with GUILayout and tooltip(C#)

Okay so, I really suck at UI programming. It just kind of hits me like a brick wall and stalls my progress for days every time I have to do it. I see nothing wrong with my code, and I am getting no errors, but the tooltip will NOT show up.

What am I doing wrong? (I do have an inventory system already set up, and the names show up properly.)

 void OnGUI()
     {
         int tempinv = 0;
         GUILayout.BeginArea (new Rect(30, 30, 500, 500));
         foreach(GameObject items in inventory)
         {
             GUILayout.Button (  new GUIContent(inventory[tempinv].GetComponent<Item>().name, "\n" + inventory[tempinv].GetComponent<Item>().tooltips.text), GUILayout.Width (500), GUILayout.Height (50));
         }
         GUILayout.Label (GUI.tooltip);
         GUILayout.EndArea ();
 }
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Answer by clunk47 · Jul 22, 2013 at 08:07 PM

Remove the newline character "\n" and it should work. No need for the new line because the text on the button and tooltip will be in separate areas.

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avatar image Dothackking · Jul 22, 2013 at 08:22 PM 0
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That worked, although, I have newlines in my actual tooltip and it's only showing the first line. Should I make the label a larger rect, like the other person said?

I only added the newline because previously it wouldn't work properly without it, but that was before I added the gui.tooltip line.

Edit: i figured it out, sort of, so, I'll stop bugging!

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