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Question by daviddickball · Jun 13, 2014 at 12:29 PM · dialoguereference-other-object

Problem calling functions from another script of the same gameObject

I've created a separate script for all my dialogue, and want to call these functions at points in the game. The dialogue script (DialogueScript.js) is attached to my GameController, the same as my GameControllerScript.js and I want to keep an instance to it so that I can use dialogue functions like this:

 private var dialogueManager;

 function Start() {
     dialogueManager = gameObject.GetComponent(DialogueScript);
 }
 
 function Update() {
     dialogueManager.SayDialogue("Hello there!");
 }

But the above doesn't work. However I can do this:

 gameObject.GetComponent(DialogueScript).SayDialogue("Hello there!");

But this looks clumsy to me. Am I referencing the other script incorrectly?

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avatar image HarshadK · Jun 13, 2014 at 12:30 PM 0
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$$anonymous$$indly elaborate on

But the above doesn't work.

Also are you calling

 gameObject.GetComponent(DialogueScript).SayDialogue("Hello there!");

in your Start function or Update function?

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Answer by Malapropos · Jun 13, 2014 at 01:35 PM

It sees dialogueManager as Object instead of DialogueScript. Declare your member variable like this instead:

 private var dialogueManager : DialogueScript;

Other than that, your original code should work with the setup you described.

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avatar image daviddickball · Jun 14, 2014 at 11:13 AM 0
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Excellent thanks!

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