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Question by Armageddon104 · May 30, 2015 at 04:52 PM · c#arrayxmldialoguesyntax

Trouble updating old Unity syntax

Hello, I'm trying to adapt a conversation script from Balloon Diaspora for my own game. The source code I'm referring to is here.

The problem is that it's written in JavaScript so I'm copying it to C#, and it was also made with Unity 2 or 3 I believe, so a lot of stuff is outdated.

My main problem is that I don't know how to replace the Hash variables. There are Hashtables of course. I figured an ArrayList would work better for C#. I can't find anything about Hash ever being apart of Unity either.

I'm hoping someone can point out what I should replace it with and how I would add stuff to it like this line:

 conversationObject = { "sceneList": new ArrayList(), "sceneData": {} };

But in C#. And if anyone has any links or words about conversation/dialogue systems in Unity I'd be very grateful.

Thanks!

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avatar image pako · May 30, 2015 at 07:00 PM 0
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Take a look at the accepted answer:

http://answers.unity3d.com/questions/21573/converting-code-from-javascript-to-c.html

$$anonymous$$aybe you find it useful.

Here is a link to the Hashtable class that shows its usage:

https://msdn.microsoft.com/en-us/library/system.collections.hashtable(v=vs.110).aspx

If you search for "dialog" in the Asset Store you'll find many results. A few of these assets are free:

https://www.assetstore.unity3d.com/en/#!/search/dialog

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