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Question by Lucasqdrs · Sep 03, 2019 at 04:22 AM · movementtouch2d-gameplay

Hello, I'm having a problem with the character's touch, when playing to jump it is falling and leaving the scene, What should I do?

  void Update()
  {
    if (Input.touchCount > 0)
         {
             toque = Input.GetTouch(0);
             if (toque.phase == TouchPhase.Began)
             {
                 if (toque.position.x > (Screen.width/2))
                 {
                     if (isGrounded == true)
                     {
                         GetComponent<Rigidbody2D>().AddForce(new Vector2(0, tampulo));
                         GetComponent<Animator>().SetBool("jumping", true);
                     }
                     else
                     {
                         GetComponent<Animator>().SetBool("jumping", false);                       
                     }
                 }
                 else if (toque.position.x < (Screen.width/2))
                 {
                     if (isGrounded == true)
                     {
                         GetComponent<Animator>().SetBool("atack", true);
                         
                     }
                     else
                     {
                         GetComponent<Animator>().SetBool("atack", false);             
                     }
                 } 
             }
 }
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