Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DubstepDragon · Jul 22, 2013 at 01:27 PM · c#2dweaponsspells

Spell and Item arrays...

I am working on a platformer for mobile devices, and I came across a difficulty... How am I to record items in an array, display them in an item menu, and instantiate the sprite when clicked? I am fairly new to c# in unity, so I need assistance. Thanks in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by sparkzbarca · Jul 22, 2013 at 01:49 PM

create an item class with a sprite gameobject as the variable then spawn it as part of the Inventory class

something like

 Item : MonoBehavior
 {
 public GameObject Sprite; //assign sprite through the editor
 
 }
 
 
 Inventory : MonoBehavior 
 {
 
 
 List<Item> MyItems;
 
 //now put an item in the list somehow for example
 //for this you'd want to do a raycast to find someone clicking on an item on the ground
 //if it is an item you'd call this function on it.
 
 bool PickUpItem(Item itemOnGround)
 {
 MyItems.add(itemOnGround)
 return true;
 }
 
 now display them
 
 bool DisplayInventory()
 {
 
 foreach (Item item in MyItems)
 {
 instantiate(item.sprite,spawnposition,spawnrotation);
 }
 return true;
 }
 
 }

thats a VERY BASIC example of a class and how it might work and interact.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DubstepDragon · Jul 22, 2013 at 05:59 PM 0
Share

I am a bit confused myself... this is in Javascript, correct?

And another thing, how would I implement this in a GUI function? Can you refer me to tutorials if possible?

avatar image getyour411 · Aug 13, 2013 at 09:41 PM 0
Share

BurgZergArcade series, linking to Inventory scan all his for help with a particular area.

http://www.youtube.com/watch?v=ldpkc35cCeA

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Different Views of 2D Sprites 1 Answer

gameobject goes in the wrong left and right directions 1 Answer

Object collision triggering null reference at runtime when colliding with clone of itself after being childed. 1 Answer

Changing multiple toggle states. 0 Answers

A node in a childnode? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges