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              This question was 
             closed Mar 20, 2015 at 07:43 PM by 
             maccabbe for the following reason: 
             
 
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Control Rotation Upon Animation Play
I currently have a model with a built in walk animation created in blender designed to be played with a rotation of 0, 0, 0. However the armature is imported with a rotation of 270, 180, 0 and every time the animation is instructed to begin the armature is rotated to 270, 180, 0.
How can I make it so the armature keeps a rotation of 0, 0, 0 upon animation play?
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