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limit car collisions
Hi, I'm trying to develop a car race game, but I have a big problem managing car accidents at high speed: cars flips on the air (I'd like to have a minimum response on xz axis) Which could be a right approach? Thanks in advance bye
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Answer by trumanita · Feb 14, 2012 at 09:52 AM
I've seen that angularDrag and drag parameters are what I needed.
Sometimes anyway cars jump over the stratosphere, I'll try to discover why
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