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Question by CyberArtist · Jan 17, 2015 at 08:43 PM · javascriptinstantiategun

Bullets not spawning (Instantiate)

Been following this tutorial: https://www.youtube.com/watch?v=VkNUDn7rdPY∈dex=13&list=PL5MghP-s6HUahXF3ss5wjseBCal9UpH_9

Unfortunately, no bullets spawn when hit the left mouse button.

Current script:

 var mountObject : GameObject;
 var player : GameObject;
 var cameraMain : GameObject;
 @HideInInspector
 var gunXRotation : float;
 @HideInInspector
 var gunYRotation : float;
 var zoomAngle : float = 24;
 
 var fireSpeed : float = 15;
 @HideInInspector
 var waitTillNextFire : float = 0;
 var bullet : GameObject;
 var bulletSpawn : GameObject;
 
 function Upddate ()
 {
     if(Input.GetButton("Fire1"))
     {
         if(waitTillNextFire <= 0)
         {
             if(bullet)
                 Instantiate(bullet, bulletSpawn.transform.position, bulletSpawn.transform.rotation);
             waitTillNextFire = 1;
         }
     }
     waitTillNextFire += Time.deltaTime * fireSpeed;
 }
 
 function LateUpdate () 
 {
     cameraMain.GetComponent(MouseLook).currentTargetCameraAngle = zoomAngle;
         
     gunXRotation = cameraMain.GetComponent(MouseLook).currentXRotation;
     gunYRotation = cameraMain.GetComponent(MouseLook).currentYRotation;
 
     transform.position = mountObject.transform.position;
     transform.rotation = mountObject.transform.rotation;
     
     if (player.GetComponent(PlayerMovement).weaponReady == true)
     {
         mountObject.transform.rotation = Quaternion.Euler(gunXRotation, gunYRotation, 0);
     }
 }
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Answer by Simon-Larsen · Jan 17, 2015 at 08:50 PM

I believe you've used the wrong operator. waitTillNextFire will never be less than or equal to 0 if you only increment its value - unless you're able to press fire in the very first Update() call.

  waitTillNextFire -= Time.deltaTime * fireSpeed;
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avatar image CyberArtist · Jan 17, 2015 at 09:59 PM 0
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I did that and it is still not working.

avatar image CyberArtist · Jan 17, 2015 at 10:17 PM 0
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Update was ins$$anonymous$$d "Uppdate". Fixed it now.

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