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Question by
laapsaap · May 03, 2012 at 05:08 PM ·
physicscollidercollisions
How do I detect current collisions without using onCollisionEnter?
Hi,
I have a sphere-like object with a script that has a function getCurrentCollisions(), how can I get currentcollisions? OverlapSphere and SphereCast is not something I can use, because of the shape of the sphere-like object.
I can use onCollisionEnter to save all the collisions in an array or something, but there must be an easier way?
Thank you.
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