Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mexitta · Jul 21, 2013 at 07:22 PM · raycastrotating

Raycast only works once

I've been doing some test with raycasts and find this problem.

I've got a cube with a script that launch a raycast and when it interact with (for example) an sphere, the cube rotate to right and the direction of the ray do the same. That's not the problem. The problem appears when i move the sphere to make it interact with the new ray. Doing this, the cube should rotate and the direction of the new ray should do the same... but they doesn't!! I don't know what is wrong so please, help!

This is the script

public class rayoScript : MonoBehaviour {

 Vector3 vector = Vector3.forward;
 float distance = 2.0f;
 
 // Update is called once per frame
 void Update () {
 
     RaycastHit hit;
     
     Ray ray = new Ray(transform.position,vector * distance);
     
     Debug.DrawRay(transform.position,vector * distance);
     
     if(Physics.Raycast(ray,out hit,distance)){
         
         transform.Rotate(new Vector3(0,90,0));
         
         vector = Vector3.right;
     }
     
     Debug.Log(vector.x+"****"+vector.y+"****"+vector.z);        
 }    

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by robertbu · Jul 21, 2013 at 07:26 PM

Vector3.forward is always towards positive 'Z' in world space. Likewise Vector3.Right is always towards the world positive 'X'. These vectors don't change just because you've rotated the cube. So you get one change when you go from using Vector3.forward to Vector3.right, but after that, your code always uses Vector3.right. If I understand correctly what you are trying to do, then I'd always cast my ray to 'transform.forward'. 'transform.forward' is the forward direction of the cube in world space (i.e. it changes as the cube is rotated). Using this variable will cast out from the front of the cube no matter which way it is facing. What that change, you don't need your vector variable at all.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image mexitta · Jul 21, 2013 at 07:36 PM 0
Share

Aaaaajam... seems logic jajaja XDD thanks for the advice men ^^ it works perfectly

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Raycasting, rotating a ray 360 degrees 2 Answers

How to read data on a object that is hit by a raycast? 2 Answers

Raycast not colliding with selected layer 0 Answers

Accessing Variables from Another Script 1 Answer

General Way To 'Widen' A Ray Cast? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges