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Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
i'm getting this error mesage when i'm doing "gameObject.SetActive(false);" using destroy(gameobject) works fine if it matters at all.
Im also gettin this when trying to play a video from url using the new VideoPlayer class
@$$anonymous$$s153 Getting the same issue in 5.6.1f1, there's an issue open for it, give it a vote to help it along - https://issuetracker.unity3d.com/issues/jobtempalloc-error-appears-in-32-bit-standalone-build-output-log-if-trees-are-in-the-scene
Thank you for pointing out what was causing these to show up. I too get this error when using SetActive(false) and I have no trees, I am not even using terrain, just a simple plane.
Answer by musicartslao · Feb 26, 2018 at 10:10 AM
Hi ! I just have the same issue under v2017 31p1, after importing the asset "Post Processing Stack" which in turns ask me to update the API scripts. My solution: - RMC over the assets/Delete - import the same asset again and no warning anymore !
Hope this helps others !
R$$anonymous$$C => Right$$anonymous$$ouseClick
sounds like that! thanks... in my case error just dissapeared
Great! I am glad to hear it works !
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