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Question by Jetzz · Jul 20, 2014 at 05:47 PM · errorbugfunctionshootreload

Function reload doesnt work

The function reload , isnt take as a function and console give me errors

     var municion : int = 60;
     var municiontotal = 300;
     var guimuni : GUIText;
     var guitotal : GUIText;
     var destello : GameObject;
     var manoanim : GameObject;
     var municionanim : GameObject;
     var Effect : Transform;
     var TheDammage = 100;
     
     function Start(){
     
     destello.active = false;
     }
     
     function Update(){
     
     guimuni.text = municion.ToString();
     guitotal.text = municiontotal.ToString();
     
         if(Input.GetMouseButton(0)){
     
          if (municion > 0 && municiontotal >= 0){
           
               var hit : RaycastHit;
         var ray : Ray = Camera.main.ScreenPointToRay(Vector3(Screen.width*0.5, Screen.height*0.5, 0));
         
         if (Input.GetButton("Fire1"))
         {
             if (Physics.Raycast (ray, hit, 100))
             {
                 var particleClone = Instantiate(Effect, hit.point, Quaternion.LookRotation(hit.normal));
                 Destroy(particleClone.gameObject, 2);
                 hit.transform.SendMessage("ApplyDammage", TheDammage, SendMessageOptions.DontRequireReceiver);
             }
         }
         
     }
     
     
             if(Input.GetKeyDown("r") && municiontotal > 0){
     
          manoanim.animation.Play();
          municionanim.animation.Play();
          municion = 0;
          Invoke ("reload",2);
       
     }
     
         if(Input.GetMouseButtonDown(0)){
         destello.active = true;
     }
         else
         if(Input.GetMouseButtonUp(0)){
         destello.active = false;
     }    
         if (municion <= 0){
         destello.active = false;
         
         
     }
     }
     function reload ()
     {
     
         if(municiontotal > 0){
         municiontotal -= 60;
         municion +=60;
     
     }
         if (municion >60){
         municion = 60; 
     }
     }
     }


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Answer by robertbu · Jul 20, 2014 at 05:49 PM

You've nested your reload() function inside of your Update() function. You cannot nest functions in Unity. To fix, move the '}' on line 75 to just above the reload() function.

Note using proper indentation will make issues like this one pop out.

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