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Question by ReflexGames · Sep 29, 2013 at 10:17 PM · guigamegunfun

When Gui Text Clicked, Quit Game

Hey guys, i need help on making a gui text a quit button. i already made a font and a text, so i just need help making a quit button. thanks!

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avatar image numberkruncher · Sep 29, 2013 at 10:52 PM 0
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To quit the game you can use `Application.Quit`.

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Answer by Lukamyte · Sep 29, 2013 at 11:20 PM

the code for the button should look something like

 function OnGUI(){
     if(GUI.Button(Rect(0, 0, 200, 50), text)){
         Application.Quit();
     }
 }
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avatar image tw1st3d · Sep 29, 2013 at 11:36 PM 0
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Or in C#,

 private void OnGUI()
 {
     if(GUI.Button(new Rect(0, 0, 200, 50), "" + text, "Your_Custom_Style"))
     {
         Application.Quit();
     }
 }

Either way, @Lukamyte is correct.

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Answer by LukaKotar · Sep 29, 2013 at 11:49 PM

You will need to use GUIStyle to use your custom font. To quit the game, you can use Application.Quit(). To create a button, look at the reference to GUI.Button.

Here are some code examples:

C#:

 using UnityEngine;
 using System.Collections;
 
 public class QuitButton : MonoBehavior{
     public Font font;
 
     private GUIStyle guiStyle;
 
     void Start(){
         guiStyle.font = font;
     }
 
     void OnGUI(){
         if(GUI.Button(new Rect(10, 10, 100, 60), "Quit Game", guiStyle)){
             Application.Quit();
         }
     }
 }

Unity-JavaScript:

 var font : Font;
 
 private var guiStyle : GUIStyle;
 
 function Start(){
     guiStyle.font = font;
 }
 
 function OnGUI(){
     if(GUI.Button(Rect(10, 10, 100, 60), "Quit Game", guiStyle)){
         Application.Quit();
     }
 }


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avatar image numberkruncher · Sep 29, 2013 at 11:53 PM 0
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I'd avoid allocations for each OnGUI() message, probably better to allocate the GUIStyle during Start() ins$$anonymous$$d.

avatar image LukaKotar · Sep 29, 2013 at 11:55 PM 0
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You're right, I'll edit the answer.

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