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Question by D1L5T4R · Mar 13, 2014 at 05:51 PM · playerenemyrespawnenemiesrespawning

How do I make my player re-spawn in its original place on collision of enemy?

How do I make my player re-spawn in its original place on collision of enemy? I have set this piece of code on to the enemy but my player is not respawning?

Thanks in advance, Dil

 #pragma strict
 
 var Player:Transform;
 var spawn:Transform;
 
 function OnCollisionEnter(collision:Collision)
 {
     if(collision.gameObject.tag == "Player")
     {
         Destroy(collision.gameObject);
     }
     
     Player.transform.position = spawn.position;
 }
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Answer by RafaelCN · Mar 13, 2014 at 05:56 PM

First you have to grab the coordinates(position) of the player in the world

 public Vector3 originalPosition = transform.position;

Then, when he collides instead of destroying the object move the player to the originalPosition, or, destroy the game object, and then create one game object on the originalPosition:

 function OnCollisionEnter(collision:Collision)
 {
     if(collision.gameObject.tag == "Player")
     {
         Destroy(collision.gameObject);
         Instantiate(Object theObject, Vector3 originalPosition, Quaternion rotation);
     }
 }

I don't know if it'll work because i just wrote the answer, make a test a mark as correct if it is :D.

Regards.

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