Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by M1k4 · Jul 20, 2013 at 11:38 PM · 2dspriteresolution

In a 2d game, how can i keep real size of sprites?

Hello!

This time, i wanna know the best way of keeping the size of my sprites on the screen, for example, if i have a 128*128 sprite, it will be shown as a 128*128 texture on a 2d plane.

Extra info:

  • Orthography camera

  • All sprites have a power of 2 resolution

  • I'm planning to use the same quad on all sprites, unless you tell me a better way of doing this

  • I couldn't find the information i needed on the internet

Thanks in advance!

PS: The original question was a "bit" different, but after thinking a little bit i found out that this was my real question.

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image CaptainKirby · Jul 20, 2013 at 11:53 PM 1
Share

Are you asking if all your sprites must be, for example 512*512? If so, then the size the sprite will appear on the screen, should dictate how large the resolution is.

avatar image M1k4 · Jul 21, 2013 at 12:52 AM 1
Share

What i wanna know is, what's the best way of having all the sprite on the screen in they real size, for example, if a texture is 128*128, it will be shown as a 128*128 texture on a 2d plane. (i will edit my question so it gets easier to understand)

avatar image CaptainKirby · Jul 21, 2013 at 02:08 AM 2
Share

This thread had a pretty detailed answer to what I think you're asking :P http://forum.unity3d.com/threads/82265-Pixel-Perfect-and-Clean-Textures

avatar image M1k4 · Jul 21, 2013 at 01:12 PM 0
Share

That's EXACTLY what i wanted, i would love to have this right at the beginning.

So, thank you!

avatar image CaptainKirby · Jul 21, 2013 at 08:24 PM 1
Share

Glad I could be of assistance :)

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Adjust overlay position for different resolutions 0 Answers

How to deal with multiple resolutions in android? 1 Answer

Translate Object based on Screen Resolution 1 Answer

Keep sprites at fixed size 3 Answers

Cannot see full view of Screen in Unity preview 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges