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This question was closed Apr 19, 2014 at 01:26 AM by getyour411 for the following reason:

Duplicate Question

This post has been wikified, any user with enough reputation can edit it.
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Question by Ian-McCleary · Apr 19, 2014 at 01:23 AM · inventorysystemcrafting

How can you make an inventory and crafting system?

I know this is probably not the proper place to put this question, but 90% of the time, the Unity Community will answer my question correctly so i decided to post it here.

I am wondering if someone can give me a link to a video series on youtube that will completely show me how to make an inventory and a crafting system or they could post an inventory and crafting script in the answer section and explain what i need to do to make it work.

If you kindly take the time to answer, Please make sure the video series/script you posted in the comments shows how to make an inventory and a crafting system, preferably first person, WITHOUT Unity Pro.

I really need help with this because i cant find any good tutorials or people that know what they are doing out there. Please help me if you have the knowledge and Thanks in advance!

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avatar image getyour411 · Apr 19, 2014 at 01:27 AM 0
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With that much karma, you should know this is not how it's done. If you want work already done, there are tons of examples out there. If you have something you are building and have a specific question, post the details.

Google: Burgzerg loot as one example.

avatar image Ian-McCleary · Apr 19, 2014 at 02:07 AM 0
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where would be the proper place to post this if im looking for a reasonable answer?

avatar image jrjr · Apr 19, 2014 at 02:24 AM 0
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A full drag and drop slot based inventory system with crafting isn't something someone is going to spoon feed you.

If you are having a hard time figuring it out. Get some examples, think what you want out of them, get started chopping some code. I really recommend that if you're new to coding (I'm somewhat new and have been banging my head on inventory for well over a month) you may want to eli$$anonymous$$ate some features that most games use that have much simpler methods that end in the same result in game and are much, much simpler coding and resource wise.

I'll probably have $$anonymous$$e as a fairly full system, for sale in 2-3 months.

I've bought about half the inventory systems on the asset store and after $$anonymous$$ring each of them up I settled on C# Rpg inventory. It has OnGUI and NGUI versions. I used the OnGUI version due to flexibility for the coding I was doing when I bumped into it.

avatar image jrjr · Apr 19, 2014 at 02:27 AM 0
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Oh - and beware that if you get squarebite inventory you have to buy playmaker to use it. If you are new to coding playmaker can be awesome - but inventory creation using it can be just as much of a bear as hand writing it.

avatar image Ian-McCleary · Apr 19, 2014 at 02:33 AM 0
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jrjr thank you so much for the advice, It was extremely handy knowing how to start to go about making an inventory with crafting.

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