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Question by Tabu · Aug 29, 2010 at 08:38 PM · instantiateprefabhierarchy

Instantiate a prefab inside a hiearcy

I have been looking around for this a bit, but havent been able to find anything. I am trying to instantiate a prefab inside an already existing hieracy in the scene.

Lets say that I want an orderly instantiated city. With old and new houses I want all the old houoses to be instantiated under the Old Gameobject, and all the new houses to be instantiated under the New Gameobject. Is this possible?

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avatar image matyicsapo · Aug 29, 2010 at 09:17 PM 1
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instantiate the objects and then alter their transforms parent property

avatar image jashan · Aug 30, 2010 at 08:39 AM 0
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Comments are not really meant to post answers. Use comments for asking for clarification of the question, or to comment answers.

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Answer by jashan · Aug 30, 2010 at 08:39 AM

That's very easy but you have to know that the hierarchy is stored in the transforms (that's what I had been struggling with when I first tried doing this).

So, what you do is

  1. Instantiate your prefab and grab the reference into a variable (e.g. newObject)
  2. Look for the transform of the game object you want to have as parent (e.g. parentObject)
  3. Call newObject.transform.parent = parentObject.transform

Relevant documentation in the scripting reference: Transform.parent

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avatar image siberman · Oct 25, 2011 at 12:04 AM 0
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Hello, i'm trying to do the same thing but with multiple objects being instantiated simultaneously. i can only seem to get the first object to parent through the script...

any ideas?

Thanks

avatar image syclamoth · Oct 25, 2011 at 12:14 AM 0
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Please, ask a new question, and we'll answer it there.

avatar image samusam · Dec 03, 2014 at 01:05 PM 0
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can you write a code of exmple?

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