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Question by Dave 10 · Dec 18, 2011 at 03:55 AM · shadertexturedecal

Creating a shader that shows a texture through a decal

Would anyone know if it is possible to create a shader for the following scenario:

1) Have an object with two textures associated with it where: 2) The object is "hit" with a decal, and the the decal fades after a few, and then: 3) A 2nd texture shows through in only the areas where the decal was visible.

Any help would be greatly appreciated! Thanks!

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avatar image Malcolm · Dec 19, 2011 at 06:17 PM 0
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Not sure if this is exactly what you are looking for but here is a post that has a blend texture: http://answers.unity3d.com/questions/21447/fading-materials.html It will let you have a top and bottom texture. You could potentially have it setup with an extra variable to use the alpha channel of the "decal" texture for the output of the "base" texture.

avatar image Dave 10 · Dec 21, 2011 at 12:42 AM 0
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Thanks for the suggestion - I'd actually seen this before and didn't know how to incorporate the multiple decals. I also saw these links: http://forum.unity3d.com/threads/3345, http://answers.unity3d.com/questions/175692/getpixelsetpixels-or-stencil-eraser-brush.html# but still haven't been able to figure out a solution. I did see something about OTEE and a paint program that might have something but haven't been able to find it, etc. If anyone else has any other ideas, I'd appreciate it! Thanks!

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