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Question by Jonathon82931 · Jul 19, 2013 at 09:15 PM · ai problems

Enemy AI problem

the script works but incorrectly the object moves away from the player at the wrong rotation

 using UnityEngine;
 using System.Collections;
  
 public class EnemieAI : MonoBehaviour 
 {
     public Transform target;
     public int moveSpeed;
     public int rotationSpeed;
     
     private Transform myTransform;
     
     void Awake(){
         myTransform = transform;
     }
     // Use this for initialization
     void Start () {
         GameObject go = GameObject.FindGameObjectWithTag("Player");
         target = go.transform;
     }
  
     // Update is called once per frame
     void Update () {
         
         //look at target
         myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime);
         
         //move towards target
         myTransform.position -= myTransform.forward * moveSpeed * Time.deltaTime;
         }
 }
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avatar image Jonathon82931 · Jul 19, 2013 at 09:16 PM 0
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also if it helps any my game object is from blender

avatar image AlucardJay · Jul 19, 2013 at 11:49 PM 0
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     //move towards target
     myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
 }

  • (add to the current position), where you have -= (subtract from the current position)

avatar image Jonathon82931 · Jul 21, 2013 at 03:25 PM 0
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but then I run into the problem of the enemy being backwards headed towards me :(

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Answer by Josh1231 · Jul 20, 2013 at 08:09 AM

since you said that its facing the other direction when it is coming towards you you have to rotate the object in blender

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Answer by Petumies · Jul 20, 2013 at 12:18 PM

     using UnityEngine;
     using System.Collections;
      
     public class EnemieAI : MonoBehaviour
     {
     public Transform target;
     public int moveSpeed;
     public int rotationSpeed;
      
     private Transform myTransform;
      
     void Awake(){
     myTransform = transform;
     }
     // Use this for initialization
     void Start () {
     GameObject go = GameObject.FindGameObjectWithTag("Player");
     target = go.transform;
     }
      
     // Update is called once per frame
     void Update () {
      
     //look at target
     myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime);
      
     //move towards target
     myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
     }
     }

This should work :) cheers

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avatar image Jonathon82931 · Jul 21, 2013 at 03:27 PM 0
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it dose work but my game object is backwards when it is moving towards me. :(

avatar image Jonathon82931 · Jul 21, 2013 at 03:27 PM 0
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maybe I can fix it with animation

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