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Question by Skatola · Aug 21, 2014 at 11:07 PM · instantiaterandom

gameobject spawn in randomrange coordinates

hi all :) like in the title i have to spawn my gameobject in random range coordinates, but i dunno how i can do that. i wrote this script:

 function spawn () {
     spawnpos = Random.Range(1,4);
     
     if (spawnpos == 1)
         Instantiate(enemy1, Vector3(Random.Range(-10,10),-6,0));
     if (spawnpos == 2)
         Instantiate(enemy1, Vector3(-10,Random.Range(-6,6),0));
     if (spawnpos == 3)
         Instantiate(enemy1, Vector3(Random.Range(-10,10),6,0));
     if (spawnpos == 4)
         Instantiate(enemy1, Vector3(10,Random.Range(-6,6),0;));
 }

but didn't work...what i'm doing wrong? :\ thank you all for your help!

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avatar image Skatola · Aug 21, 2014 at 11:28 PM 0
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i've edited the code, now this is it:

 function spawn () {
     spawnpos = Random.Range(1,4);
     
     if (spawnpos == 1)
         Instantiate(enemy1, Vector3(Random.Range(-10,10),-6,0), transform.rotation);
     if (spawnpos == 2)
         Instantiate(enemy1, Vector3(-10,Random.Range(-6,6),0), transform.rotation);
     if (spawnpos == 3)
         Instantiate(enemy1, Vector3(Random.Range(-10,10),6,0), transform.rotation);
     if (spawnpos == 4)
         Instantiate(enemy1, Vector3(10,Random.Range(-6,6),0), transform.rotation);
 }

still errors: unexpected token, seems like a sintax error (for now)

avatar image Skatola · Aug 22, 2014 at 12:03 AM 0
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solved, changed "transform.rotation" with "quaternion.identity" and worked fine, sry for the thread and thank you all :)

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Answer by SterlingStudios · Aug 21, 2014 at 11:54 PM

You have a semi-colon after the 0 on line 11 that should not be there.

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