- Home /
Question by
dobro · Mar 18, 2014 at 09:22 AM ·
androideditorbuild-errorskinned mesh renderer
Android Build problem with blend weights
greetings, my problem is that on editor(PC) the skinned mesh animation is smooth, but after I build it on android, the skinned mesh animations blend weights loss, it look like all vertex weights become 1.0f. I have quality settings blends weights set to 4 bones.
Comment
Best Answer
Answer by dobro · Mar 18, 2014 at 06:53 PM
Answered: I set all Skinned Mesh's "Quality" to 4 bones. It Looks Like my Skinned Meshes Ignores the Global Quality Settings.
I just ran into the same problem! I tried changing the player quality settings but it only fixed when I changed the settings on the skinned meshes themselves.